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Hits since October 1999
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28
September 1999 18:45 GMT -
Replacement setup.lst for Full
Install |
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It appears that the full sized setup file had an
invalid entry in it (the patch was OK). My apologies for this, people who
have downloaded the full archive can get the updated file here
(right-click and select Save Target As).
Copy it into where you extracted the archive and re-run setup. The archive
will be updated today. |
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18
September 1999 12:30 GMT - MP3
Startup
Crash Fixed |
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Many people have reported startup crashing
problems when trying to use MP3 files. Well, I apologise for the
delay but I finally tracked the problem down, and a patch to v2.51 is
available on the downloads page. |
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6
June 1999 20:55 GMT - Version
2.5 Released |
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Version 2.5 of Deathmatch Manager is now
available. This version includes support for MP3 playing (on client
and server). You can download the complete v2.5 package from the downloads
page. Sorry there's no patch from previous versions - the MP3 update
has meant a fairly big change which needs a standard setup program to
guarantee a successful install. |
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31
May 1999 11:30 GMT - MP3
Update Imminent! |
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Many people have requested the ability to
play MP3 files during play with DMM (as opposed to just MIDI files,
as DMM currently supports).
This feature should become reality very
soon! I am currently working on a modified version of the FreeAMP
source code, and it's looking very promising. I'm going to compile it
into the Quake2 DLL today, and if all goes well it'll just be a case
of updating the front end to support them as well, meaning I should
have a release candidate later this week (I hope). This will be for
server-side MP3's initially (and for single-user vs bot practices) -
I'll have to provide a workaround later for client side playing as I
had to do for MIDI's (why oh why didn't Id include a client DLL as
well as a server one?). Watch this space.
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9
May 1999 14:45 GMT - FTP
links updated |
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Telefragged
have altered their FTP server, so the links on the downloads
page have been updated. I have also changed it to use their mirror
script, so you'll have a choice of several potential download locations. |
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28
November 1998 21:15 GMT - Server
crash fix for CTF / Q2 v3.19 |
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I've neglected DMM a bit lately
(understatement), but after getting back into using it myself again,
due to a LAN session with friends, I found to my horror that there
was a rather nasty server crashing issue when we ran it up with Q2
v3.19 in CTF. "Bugger" was the cleanest word on my lips...
Well, it's now fixed. If anyone else was
getting this problem, I apologise (but why didn't you email me? ;).
Grab the patch on the downloads page. |
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15 September
1998 18:05 GMT - Deathmatch
Manager returns! |
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Thought we'd gone? It seems Telefragged had a
few organisational problems and forgot to move the DMM site when they
switched servers, so the site was down for a while. Apologies to all
who came here in the intervening time - it's taken a while for me to re-upload
all the files. Thanks to all the people who emailed me to ask where
DMM had gone, I'm glad you've found it useful!
Apologies also for the lack of any new versions
of DMM over the past couple of months. Many factors have influenced
this, although I mainly blame the undergrad studies I do in my spare
time. I've got other projects going too, but I still have a few
things I'd like to include in DMM, so there may be life in the old
dog yet! ;) |
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26 June 1998
20:38 GMT - Source
code updated |
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The source code for the gamex86.dll runtime
implementation of DMM, which is available on the downloads
page, has been updated to the latest version (v2.4). This is made
available for those wanting to make extra modifications, or just for
interest / educational value.
Plus, the full zipped archive has been updated
to version 2.4 in line with the patch released yesterday, a one-stop
download for new users.Again, this can be found on the downloads page. |
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25 June 1998
18:00 GMT - Version
2.4 released |
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Version 2.4 is now available as a patch on the downloads page.
Included is an update to the latest Eraser code
(v0.992) to fix a couple of problems in the previous version, a small
bug fix to the GUI and the inclusion of coloured names in obituaries
and CTF messages. |
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12 June 1998 - Q2Utils
give DMM the thumbs-up! |
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Q2Utils, a great Quake2 utility review site,
have updated their review of DMM and given it their seal of approval!
DMM had previously had a good review (4/5) for v1.0b, and the review
has now been updated to take into account the wealth of new features
introduced since then (pity they didn't up the score, but never mind..;)
DMM's only (I think?) rival as an integrated
front-end & mod, OnTheWay, is reviewed here also. They have still
given it more than DMM (4.5/5), but while I agree OTW's frontend is a
bit nicer looking, DMM has more in the way of features, so I think it
should at least equal OTW. But that's for you, the users to decide! ;)
Anyway, read the review at http://www.planetquake.com/q2utils/ |
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11 June 1998
18:00 GMT- Notes
re pak5.pak and count.pcx |
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A couple of users have mentioned having a
message "can't load pic: count" repeatedly on clients with
v2.32. This is not a bug, this is in fact a problem with how you have
started the client. The 'count' picture is the icon which sits
between the minutes and second on the timelimit countdown on the HUD,
and is embedded in pak5.pak, which comes with v2.32.
Because pak5.pak is put in the DMM folder
underneath Quake2, in order for clients to pick it up, they have to
be started with "Quake2 +set game DMM" (or whatever your
DMM folder is called). The client utility does this for you, so the
golden rule is - use DMMClient.exe to start clients! If you don't,
the server will tell clients to display count.pcx and they will not
be able to because the pak file is in a custom game folder. Note that
you should install DMM and the latest patch on all the clients.
If, for some reason, you don't want to install
DMM on the clients, then you must copy the pak5.pak into the clients
BASEQ2 folder before starting Quake2. |
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06 June 1998
11:05 GMT - Fixed
a couple of HUD quibbles - v2.32 |
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Amazing how these little things sneak through,
isn't it? (sigh). There were a couple of HUD niggles in v2.3 and
v2.31, namely the fact that the timer went negative during the
intermission, and in CTF, when you had the flag in your hand, the
flashing icon obscured your score (since it's been shifted down to
make room for the timer).
Ah well, they're fixed at version 2.32,
available on the downloads
page. I've also updated the full archive now to v2.32, so new users
have only 1 download to do. |
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05 June 1998
18:21 GMT - Fix
for intermission delay (or lack of it) |
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Hmm - just found a bug in the Eraser code which
means intermissions (i.e. the scoreboard at the end) are immediately
exited so you get very little time to see the scores. Seems to have
been a change to the Eraser code at v0.991 to exit the intermission
automatically after 10 seconds, but the comparison was the wrong way
around, so it never waited. (I effectively merged my code back into
the new Eraser code, so I picked up the change too)
Anyway, it's fixed at version 2.31, available
on the downloads
page. I've released this immediately (without waiting for any other
potential bug reports) because it pissed me off, so I think it'll
probably annoy everybody else too! |
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04 June 1998
20:50 GMT - Version
2.3 Released |
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Deathmatch Manager v2.3 is out! Along with a
few bug fixes, this release will include:
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- Eraser
update to v0.991
- Eraser teamplay configuration
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- Allows viewable
weapons to be configured for PPMs
- HUD update to
include countdown to the timelimit
Go to the downloads
page to grab the patch. The full archive will be replaced in the next
day or so (in the meantime new users should download the v2.2
archive, then the patch). |
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19 May 1998
17:50 GMT - Feedback
from NT4 users requested |
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I've been talking to one user who has had
problems with with NT4 and Deathmatch Manager. He reports Quake2
crashing with a file access error, immediately with a dedicated
server, and after a few hours with a listen server. I don't have an
NT4 machine to test, so I'd be interested in hearing from anyone who
has or has not been able to run DMM on an NT4 machine.
Please email me at sjs@sadavar.demon.co.uk
if you're on NT4 and have used DMM. |
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16 May 1998
10:05 GMT - Oops!
DMMClient was missing from full v2.2 archive |
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In my hurry to move this site to telefragged, I
forgot to include the DMM client program (DMMClient.exe) in the full
v2.2 archive on the downloads page. This has now been rectified, but
apologies to anyone who has downloaded the full archive between
yesterday and today. The patch to v2.2 is not affected.
Those who did download the full archive and are
missing DMMClient.exe can grab it here
(168k). Unzip it into the folder you installed Deathmatch Manager into. |
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15 May 1998 - Site
moves to TELEFRAGGED |
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Due to the interest shown in Deathmatch
Manager, I'm glad to say that the Deathmatch Manager site has moved
to www.telefragged.com
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This will allow me to promote DMM a bit more,
since I had problems staying within the bandwidth limitations of my
ISP host. (The first release of DMM almost got my Web site shut down
due to excessive downloads!).
I can finally release an update without gnawing
my nails wondering if I'm going to get a nasty email from my ISP.... |
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5 May 1998 - Version 2.2
Released |
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A patch to version 2.2 is now available.
Version 2.2 includes, among a few bug fixes, a client launcher which
downloads maps, skins & sounds from the server automatically, and
plays MIDI (previously only the server played MIDI).
As usual, grab it from the downloads page. |
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28 April 1998 - Version 2.1
released (CTF Enhancements) |
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A patch (applicable to users of version 2.0) is
now available! This patch fixes a couple of minor bugs, but most also
adds the following CTF features:
CTF Custom Skins
Now you're not longer restricted to a single
skin in CTF (or even a bunch of skins like LMCTF). All you have to do
is have blue and red versions of your favorite skins (in addition to
the normal deathmatch version), and you can use them in CTF. The
patch includes a few sample skins to show you how it's done.
Offhand Grapple
Use the grapple while still holding a weapon!
Bind it to a toggle key, press to fire, and press again to let go. A
grapple you can realistically use in manic situations.
Trundle off to the downloads
page now...
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17 April 1998 - Version 2.0
released! |
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Deathmatch Manager v2.0 has been released!
Exciting new features in version 2.0 include:
CTF Support
The official CTF as issued by ZOID. Requires
the .pak files from the CTF archive.
Eraser Bot Support
Thanks to Ryan Feltrin releasing the Eraser
source, it is now included in DMM so you don't even need to have a
LAN to use Deathmatch Manager!
Deathmatch Manager also allows you to configure
all aspects of the bots from the front-end, so bot launching is
integrated with the server launcher.
GibStats compatible logging
DM and CTF scores are logged to a file which
can be loaded into the GibStats frag analyser.
Visible Weapons (VWep)
Viewable weapons support lets you see what
weapons other players are
carrying. Requires the VWep pak file.
Bug fixes / enhancements
Miscellaneous bug fixes and features as
requested by users.
This now means that Deathmatch Manager collects
together some of the most used patches, together with it's own
features, to provide you with the friendliest, most fun DM/CTF
experience around. And yes, it's still free! |