Already our second first Single player level for Quake II, we again wrote a little storyline for you to read, enjoy...

A few of your former collegues were sent to an alledgedly abandoned Missile Base, but something went wrong. The company you are working for has no idea where they might be, or even if they're still alive. Now they are going to send you in to find out exactly what happened...


*MarTim 13 support 3 skills, be sure to choose whisely...
*Keep looking around, death is behind almost every corner.
*You got some nice tips? Send them to us.





I think he's looking at ya... Guards walking their path... One of your friends...dead Overview of a large room



The next hard hitter from the MarTim team is released on Friday the 13th... think it's hot...or tough? You bet! You have a missile base to infiltrate, so play tough soldier!




This friday the 13th offering from the MarTim Team proved to be quite a delightful surprise for me. The level is pretty much full of non-stop action with just a small mix of different monsters to deal with. I found it to be a little challenging on the hard skill with good placement of most of the foes and just enough ammo and health to finish it if you are a good shot and are good at dodging. I hope you like using shotguns because they are the only available extra weapons in the level. The only secret will provide you with the super shotgun and wasn't that easy to find. It has a pretty much straight forward design but still had the right ambience to make you feel you were really there. The architecture was a little on the plain side but you will not have the time to be looking around very much so it really doesn't matter. I'm sure you will have at least as much fun as I did playing it so get it today!

Paul , A World of Quake II

Killer Map


Yet another great level from the MarTim Team. This one is a military base theme, where you are sent in and have to find a way out. Originally, you are going to be picked up by the team, but things change... I won't spoil it for you, but its a cool theme overall. The architecture was as good or better than Martim12, with lots of cool effects. They "borrowed" the barrel and laser trap from one of the original Quake2 levels, but I suppose thats alright. The underwater maze part was got kinda annoying when my air rebreather ran out, but I still managed to find my way out. The design was cool in this level as well, with a definite theme to the level. Nevertheless, it was a very fun level, and a recommended download.

The Levelzone


Download MarTim 13 now!

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