This is a fairly straightforward DM-map. There aren't really any traps to be found, there are enough rooms however to make it very well suitable for a larger number of players in deathmatch. This map was developed especially for the LAN- party "Immortal Hours II" in the Netherlands.


*This level is big, play it with more than 10 people!
*No secrets so don't look for them.
*You got some nice tips for The Countdown? Send them to us.





A look at a portal Open area connecting the two buildings Down under... One of many rooms



The Martim Team made some of the best Quake1 maps that I remember and in this newest installment, the "old school" feel sure shines through. This is a really fun map to play because it has many of the elements that made Quake so much fun to play. From the architecture to the flow and balance of the level, you can really tell a team effort goes into their maps. I, myself, probably couldn't work with so many people on one map but hey, if it turns out this good it can't all be a chore. I do belive all the weapons were in here and I know they were placed well. Texturing is very well done as is the norm with this team. It was made for the Immortal Hours II LAN tourney in the Netherlands and I'm sure they had a blast playing it. Oh yeah if you don't know the individual members of the Martim team they are Tim van Hal, Marco van Schriek and Roel Tiemessen. Head over toTeam MarTim and check out some of their other work.

StuPak , A World of Quake II



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