This was our first Quake Level project. Our goal was to build a very playable deathmatch level that was suitable for 2 to 8 players. The design is simpel and straight on. We focused mainly on playability and detail was not our first care. The level contains every weapon available and enough ammo boxes for a lot of happy fragging hours. The level does not contain any special power ups (like invisibility, invulnerability and so on). We at MarTim believe in straight forward fightings without huge advantages given by power ups. We added two teleports in order to improve quick access to the different rooms and fast escape exits.


*For lightning gun fans: Check out the water !
*Armor can be found behind one of the teletransporters. Don't forget to pick it up !
*Try to keep high ground: it gives you a great advantage, especially if you use the rocket launcher
*Don't play with more than 8 players, unless you want a total frag fest.
*You got some nice tips for us? Send them to us.





A view of the Main Room Here you can see the only elevator in the level,
and the place where you can find the rocket launcher. Cool look on the shading below the Open Stairs
and one of the two Teleporters. The Central Platform, seen from below


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