MarTim 4 was of course our 2nd Quake-project. Driven by the good ratings given for MarTim 3 we started off trying to make a more detailed level. While still trying to maintain the playability of the level. The level contains 4 basic rooms. This is our very first deathmatch-level containing a secret room. We never believed in secret-rooms, because we thought that they would slow the player down. The effort for getting into the secret-area is compensated by the items found there. The level also contains a collapsed mine-shaft, try finding it ! Furthermore the level contains every weapon available, but one is hidden in the secret-area. Again no huge power-ups in this level, we still do not like them !
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* Be sure to check every corner of this level, and don't be afraid of a wet suit * The level has two places where the rocketlauncher can be found * For the secret room, you need the grenadelauncher * The rocketlauncher is extremely lethal in the corridors * Use teleporters for a quick escape * You got some nice tips for us? Send them to us.
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"A wonderfully setup Deathmatch level! Spread out (but not too spread out) nicely with nice architecture and weapons placement.It contains four unique areas each one a little bit different then the rest. I'd recommend 3-8 players."
9.33 (out of ten)
406.6K