MarTim 4 was of course our 2nd Quake-project. Driven by the good ratings given for MarTim 3 we started off trying to make a more detailed level. While still trying to maintain the playability of the level. The level contains 4 basic rooms. This is our very first deathmatch-level containing a secret room. We never believed in secret-rooms, because we thought that they would slow the player down. The effort for getting into the secret-area is compensated by the items found there. The level also contains a collapsed mine-shaft, try finding it ! Furthermore the level contains every weapon available, but one is hidden in the secret-area. Again no huge power-ups in this level, we still do not like them !


*Be sure to check every corner of this level, and don't be afraid of a wet suit
*The level has two places where the rocketlauncher can be found
*For the secret room, you need the grenadelauncher
*The rocketlauncher is extremely lethal in the corridors
*Use teleporters for a quick escape
*You got some nice tips for us? Send them to us.





The Central Room with four exits The Lava Bridge The Silent Corridors Stairway leading to the Lava Room


"A wonderfully setup Deathmatch level! Spread out (but not too spread out) nicely with nice architecture and weapons placement.It contains four unique areas each one a little bit different then the rest. I'd recommend 3-8 players."

9.33 (out of ten)

-The Meccaworld-



Download MarTim 4 now!

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