MarTim 6 "Lucifers Path" is the first single player level the MarTim-team ever developed. Lucifers Path has three different missions. You will have to finish them all to be able to open the exit-door of this world. The many enemies in this level will try to stop you from reaching your goal. If they fail the puzzles, traps, secrets and much more will keep you busy in this level. Lucifers Path has two secrets, these are clearly visible, but the way to open them is hard to find. Walk the path created by pure evil itself, hereby freeing the world from eternal darkness.


*MarTim 6 "Lucifers Path" can also be used as a deathmatch level, but only when you have enough players.
*Mission one : The jump you have to make is difficult but you can make it !
*Mission two : Don't let the nails scare you. Continue on to complete the mission.
*Mission three : To open the barn look for the small pool in the corner. The room it leeds to will help you continue your quest.
*You got some nice tips for us? Send them to us.





Shades view The Lava Pool The Bridge of Nails Outside view of a House


"A great new MarTim level! This thing is just unbelievable! It features tons of great architecture (although it slows down just a tad in a couple parts) one of the best level setups I've ever seen, and more. This level contains miniature missions that you must complete in order to get to the next mission. You really must play this level."

9.52 (out of ten)

-The Meccaworld-

 

"This level is actually three mini-levels in one -- you're required to conquer three "missions" before the exit is revealed. the title for this level is over 22 characters, which means i didn't know how many secrets there were until i exited the level. great architecture -- functional and fast-running -- is seen throughout this level, with good proportions and variety. plenty of buttons to find and activate; i would have liked some messages to let me know just what it was that these buttons did, though. the door textures used were the of the "curved top" variety, which is fine, but there were no arches in the door frames, causing the flat brown texture to show, which looked bizarre; in addition, many of the buttons sported the same texture on all five sides, leaving a truncated indented button on the edges. i got a RAM warning when i was at the bottom of the "cage" in mission one. the water section (in mission two, i think) was far too long to be navigated without taking damage; a biosuit would have been much appreciated. this level is very linear, but enough exploration takes place between required actions so it doesn't really seem that way. monster selection and placement have been done well, and this level shows good flow and pacing. I found both secrets (there were two). overall, this is a good, playable level."


this level kicks ass

-Crash -



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