id software for Quake and QuakeC.
Alan 'Strider' Kivlin whose scoreboard code let me understand how to
do the scoreboard for QuakeC bots (normal Quake and Quakeworld). He
also indirectly taught me the color bot and thud removal methods.
Mr Elusive for suggesting a better stair climbing method, and for
suggesting Alan Kilvin's color bot and thud removal methods.
Simon Byrnand whose bot physics code gave me an idea to make the above
stair climbing code more efficient (I was able to eliminate my call to
droptofloor).
Uwe Girlich for the unofficial DEM and QW format description which
partially helped me to extend Alan's scoreboard code idea to support
selectable bot names (in Quake and QuakeWorld).
Karel 'Kasuha' Suhajda for the KasCam DeathMatch Camera code.
Dave 'Zoid' Kirsch for the CTF code.
C o m p i l e r C r e d i t
This mod was compiled with meqcc.exe, the 'undecompilable' QuakeC
compiler written by Mr Elusive.
N a m e s C r e d i t
Timm Stokke for zap, yoda, frag-god, dragon, Superman, and dizzy.
Mark 'Dethon' Petler for killingmachine, generalfailure, corpsegrind,
and addicted2quake. Jim calls him Dethonslut. :)
F u r t h e r T h a n k s
Mr Elusive for providing inspiration with his impressive Omicron bot.
If you haven't played it then what are you waiting for!
Timm Stokke for helping with the beta testing, for providing space
on Metropolis and being curious about the Frogbot when it was a
Tadpolebot. :)
The Bot Epidemic and Randar for their support.
All the people who have given me feedback (positive or negative).