Dynamic pathing system, enabling it to learn any deathmatch level, and storing the knowledge for later use.
Support for single and team deathmatch.
Fully customisable bot models, skins, skills, and identities.
Emulates full player movement.
Capable of navigating a level with or without a path file.
Makes use of all weapons, armor and powerups.
Supported by the frontend OakLaunch.
Basic Support for Rocket Arena 2.
Full client emulation.
Makes use of all weapons, armor and powerups.
Supported by the frontend OakLaunch.