Rich Whitehouse is a professional game developer. He is the creator of R-Cube Technology,
and has worked on numerous commercial titles, including the Star Wars Jedi Knight series.


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AVALANCHE (Win32, OpenGL)
A third person action game set in the FF7 universe, AVALANCHE is my most massive and intricate solo project to date.
Dixerius (Win32, OpenGL)
A short game featuring an engine I've been working on in my spare time. After a firstperson prelude, the action takes place in a topdown shooter setting. None of it makes any sense, and it will hurt you. It is also playable over Internet/LAN via TCP/IP with up to 16 players.


The source code for the server and client modules for Dixerius is also available in the R-Cube SDK, version 0.2 is available here. The engine driving Dixerius itself has undergone many performance and visual improvements since its initial release, and now also includes a map editor, sprite editor, and animation editor. The animation editor also interacts with the map editor, allowing multiple objects to be animated (with different export targets) at the same time, optionally displaying shared scenery with the map editor. These screenshots display each editor in action:


GLTriad (Win32, OpenGL)
OpenGL Triple Triad, which uses the original Final Fantasy VIII PSX game assets to run straight off the CD (meaning the distribution is entirely legal and includes no assets at all ^^). Supports online play against others via TCP/IP. All the rules from Triple Triad are there and you can toggle them on and off as you please before you start a game (the host decides the rules for multiplayer). Probably one of my more underappreciated projects considering the potential interest, just because I never gave it any real publicity. As of Revision 5, it should even work with all other versions of FF8 as opposed to just the North American version, as advanced CRC checking functionality has been added for the case that the normal offsets do not point to valid graphics data.


Johnny the Bear Killer (Win32, DirectDraw)
This was my first real DirectDraw game. It's simple and cheesy, you basically use hatchets and try to hack at bears with them to earn points before you die. Creating custom levels is easy, and it supports multiplayer via TCP/IP (so you can hack at your friends with hatchets).




Site design and contents (c) 1997 Rich Whitehouse.
All works on this web site are the result of my own personal efforts, and are NOT in any way supported by any given company.
You alone are responsible for any damages which you may incur as a result of this web site or files related to this web site.


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