Rich Whitehouse is a professional game developer. He is the creator of R-Cube Technology,
and has worked on numerous commercial titles, including the Star Wars Jedi Knight series.


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Designer Fetus (Win32, OpenGL)
Prototyping an idea I thought of to allow an OpenGL application to render dynamically while being totally transparent over any other window. Apparently, it worked, and quite well at that. I use some nVidia specific extensions, so unless ATI has implemented proper support for them using the same extension names and defines (they actually were, for the most part, ARB) then it will probably only work on GeForces. But feel free to try it on a Radeon, I don't have one so I can't test it.


Height Modeler (Win32, OpenGL)
MFC-OpenGL application to generate a terrain mesh from a heightmap with numerous options.


mesh2rdm (Win32, OpenGL optional)
Previews Final Fantasy VII PlayStation-format battle models (in LZS-compressed format), and converts a variety of formats (including 3ds, proc, md5mesh, md5anim, lzs, and bsp) to the RDM/RDA formats (used in AVALANCHE, Dixerius, and Quake Royale). The latest mesh2rdm distribution is available in the AVALANCHE SDK.



MeshCam (Win32, OpenGL)
Finds the first video input device on your computer, converts the feed to heightmap data and textures it over a tesselated mesh. Not very customisable at the moment because I'm lazy, just kind of a novelty thing. Use the arrow keys, a/z, and d/c to move and turn. Also, this probably does not work at all with non-GeForce cards.




Site design and contents (c) 1997 Rich Whitehouse.
All works on this web site are the result of my own personal efforts, and are NOT in any way supported by any given company.
You alone are responsible for any damages which you may incur as a result of this web site or files related to this web site.


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