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XTriad A port of GLTriad. I ended up leaving all the OpenGL rendering code intact, and writing "wrapper" code to emulate all the OpenGL functionality I used in Direct3D. I attempted to do the same with the network code, which works on a LAN, but over the net it seems there are issues that the Xbox libs don't by default automagically handle, such as increased packet fragmentation and whatnot. It was an interesting experiment. ![]() All works on this web site are the result of my own personal efforts, and are NOT in any way supported by any given company. You alone are responsible for any damages which you may incur as a result of this web site or files related to this web site. |