TFQ Team
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                                                          TFQ's "Silent" Team Members List

The Original Team

Jason  Seip         (Jay) Models, Skinwork, Creator of TFQ
Eric Harrington Coder of Version 1 & 2
Neil Richardson  (Phantasiere) Coder of Version 3
Rikki Knight        (Phukyumoto)     Skins, models
Brian Shelton Models
Mike Cassidy      (Bruticus      Models
Gears Site maintenance; Message Board Administration
Iron Magnus Message Board / Chatroom moderator (after Gears)
Depth Charge Bug testing, Site updates
Bomark Sound design

 

The Current Team : 02/2003+ (and still formed as of 02/08/05)

Iron Magnus Head Message Board / Chatroom Moderator & Administrator
Depth Charge Team Leader, TFQ Mod Bug testing, Site updates, Message Board moderator,
DJ Kehoe       (Rattrap)   Web Site Coder of Version 4
Multicron Level /Map Author, textures
Steven Bock   (Qasar)    Models, skins, sounds, textures, scripting, New Web Site design, general development
Mike Cassidy  (Bruticus          Models, message board moderator
Rikki Knight    (Phukyumoto)   Skins, models
Gaudenzio Civita                             (Ancient1)      Weapon modelling; Item modelling; Level /Map Author; and Character modelling
Evil Dead Assistant Message Board moderator

 

Questions or comments should be directed accordingly by using the table above.


Bios

Jason Seip
Alias: Jay
Function: Head modeller and creator of TFQ
Info:
I use Lightwave 5.6 for all my model creation and animation, and NST for base skin manipulation. The Lightwave models are converted for use in Quake2 with a modified version of the id-released program, Qdata.  I have been a fan of the Transformers since day one, and have wanted to make a game for them ever since I saw the first Aliens TC for the Doom engine. This project is totally unofficial, which leads me to something I'd like to address, which is the risk of using licensed material: 

You may think that I'm crazy for starting a conversion based on licensed characters, in light of the other projects that were shut down for the same reason. Believe me, I have thought a lot about this possibility, and continue to do so every day. But this is a game I have wanted to create for years now, and have to try to make it a reality. I don't expect Hasbro to try and shut us down, but I do accept that this could happen at any time, and will do so promptly if ordered. Anyone who comes into this project with me MUST understand and accept the risk of losing their work and time spent. However, I am not worried about "wasting my time," as I have learned many things already working on this conversion, and am a better animator because of it. No matter what, that won't go away, and the same applies to anyone else who works on TFQ. So there. :P

 

Gears
Function: TFQ site creation and maintenance.
Info:
**Knowing my life history, current status, etc. won't enhance your enjoyment of this site and/or the TFQ TC, so I'm not including it here.**

As with the other team members, I've been a fan of Transformers since day one.  I can vividly remember going to a local department store and finding one Wheeljack left, but the box was opened.  I rummaged through all the aisles until I found everything that belonged in that box.  After much begging and a mild tantrum, Wheeljack was mine and I've never been the same.

Unfortunately, (or fortunately depending on your point of view) I have not been able to find any artistic ability in my body.  So, I'm not helping with the creation of the TC. I'm just the site guy.  The jist of this site is to provide information about the TFQ TC.  As you can or will see, there are no bells and whistles here. Our goal is to provide accurate, up-to-date information as soon as we create it.  In addition to providing information, we think of the site as a showcase for the work and skill of our team members. Finally, we present this site and TC as a tribute to Transformers and to acknowledge that this franchise has had an influence on our lives on one level or another.

 

Rikki Knight
Alias: 'Moto (but you can call me daddy.)
Function: Whatever needs to be done and is within my vast powers.
Info:
**I agree with Gears on the personal stuff, so.....**

I've been a fan from the get go. That's what sparked so much interest in the Sideswipe PPM for me. I have a humongous collection of these damn toys. I even went so far as to get a Decepticon Symbol tattooed on my arm. So I guess that tells you I'm a little obsessed with these things.

I have only been playing Quake for a few years, and started skinnin' about a year ago. My first were the skins for my clan the Cybertronian Warriors. That was a long time ago though, and I'd like to think I am getting a little better. I know I'm not at the level of some skinners out there, but I'm trying to learn more about the tools I'm using. My true love is for the pen and paper. I always wanted to draw comics. But my interests are steadily turning more and more towards computer graphics. My love for comics shows through in the cartoony/comical look I give my skins. I can go for realism, but I'm usually never happy with what comes out because it's not my thing.

I totally agree with Jay on the aspect of this conversion being shut down. If this thing was finished and only Me, Jay, and Gears got to play it. It wouldn't phase me a bit. I'm in it cause it's something I've always wanted to see come to light. They can take the conversion away, but they'll never take my love for the Transformers.

 

Phantasiere
Function: Coder
Info:
Transformers has always been my favourite toy and cartoon. My first transformer was Shrapnel (received for my 5th birthday). I remember forming a Transformers club in 5th grade with several other Transformers fans.

I've been coding since I was 11 and I am currently studying Computer Science at university. I've been editing the Quake series since Quake 1 was first released. I've been following the development of the Transformers TC since the site was hosted on Geocities. It is a great honour to be working with on such a fantastic project.

 

IronMagnus
Function: Message board moderator
Info:
Up from the depths, 30 stories high, breathing fire... no, wait, I'm not Godzilla, I'm IronMagnus from SanDiego, California. I've loved transformers all my life, but I have to admit, for many years of my life they fell into the background of things. Then one day I came across TheBodyShop (a website for quake2 models and skins), I met some people there and got totally back 'in to' transformers and the CybertronianWarriors, a transformers based clan lead by Phukyumoto. Well, in the past two years, although TBS no longer exists, I have stayed with these fine friends and made my way to Message Board Moderator of the TFQ TC. If you have any questions about the messageboard, email me, IronMagnus, and I'll try to answer them as quickly as possible.

 

Depth Charge
Function: Bug Tester, Message board moderator, Site updates
Info:
I currently reside in Coopersburg, PA and I have been a fan of Transformers since as long as I can remember, and I have been watching for a promising  Total Conversion of Transformers since the Quake days, and although one had been released for Quake 1, I felt it was lacking in models, and just had skins, then came Transformers Quake 2 (better known as TFQ) and I became hooked, waiting for the day to try out this TC because it was on ID's hot new engine (at the time) The time finally came to play this TC, and I began to want to help or take an active role in something, lacking the coder skills needed or modelling experience, I began to write down bugs I found within the game, thinking "Who knows, might be useful if a coder was found."  Now I am glad I did, as indeed a coder did take interest within what was left behind by the previous coder.  Now I join the TFQ Team as a dedicated bug tester, this is only the beginning.

 

Mike Cassidy (BRUTICUS)
Alias: BRUTICUS (CW)
Function: Models/Message Board Moderator
Info:
My first word typed into a search engine online was "Transformers". I found myself playing Quake 2 shortly after and met up with Phukyumoto and his gang of merry machines. For a mod as intricate as TFQ we need a creative, dedicated and flexible group of talented people, these are qualities we have in our team and I'm proud to be a part of it. We also need a flexible and powerful game engine, Quake 2 is the perfect choice.

 

Steven Bock
Alias: Qasar
Function: Modeller, Sound Engineer, Script Editor, General Development 
Info:
I use Q2Modeler for model design and animation, NST for skin mapping and Paint Shop Pro for skin editing. I have followed the Transformers cartoon series and product line since 1984. I have enjoyed the scope and the well constructed history of the transformers series. The success of transformers wouldn't have been possible without companies such as Hasbro, Takara, Sunbow and the great many voice actors, story writers, music composers and talented transformers universe contributors.

TFQ could be one of the most complete Quake2 mods that has been put together to date. TFQ has been built with absolutely no profit in mind, except for the enjoyment of those who might decide to play it. This mod also has also been contributed to collectively by more people than most other Quake mods to date. I appreciate the opportunity in being able to contribute to the continuation of this mod. I would like to help complete this mod the way that Jay would have wanted to see it completed. From Monday to Friday I work as an IT support analyst. I am currently obtaining Microsoft certification by sitting many exams. I love computer games, and have an interest in becoming a full time game developer.



Gaudenzio Civita  (It's an old Roman Latin name)
Alias: Alpha-Prime (AKA - Ancient1)
Function: Modeler and mapmaker, Anything else I can do (Tinkerer) 
Motto: "Old warriors don't die, They just Respawn!"
Info:
A perfectionist, Constantly strives to improve, Loathes obviously poorly made stuff (nothing but praise for TFQ)
I have been Into 'Transformers'  since the late 70's (Robots that change into cars and stuff are just the coolest Period!) between 75 & 79 the craze for transforming robots was in its height, This is when I was hooked, The concept reaching its highest zenith with the G1/diaclone/microman Takara line, Then Imported to the US, And given its greatest characters 'Optimus Prime & Megatron', There was no going back now, 'Transformers G1' were and still are the coolest most innovative and well made toys for children ever!, A movie to follow (With an impressive Voice cast), A game to match should have been made then but it was not, so to fill this void comes TFQ2.
I have played computer games since pac-man (My first computer game was 'Hardwired pong'!!!), And have owned (and probably still own) 'Intellivision', 'BBC micro', 'ZX-spectrum', 'Nintendo Entertainment System', (At first I tried to write a TF game for my home computer (In BASIC)), then gave up as it would have needed twice the amount of ram I had at the time (No upgrades for Home computers then), Then after buying Quake 2, I stumbled on the TFQ website (Instant TF Nirvana!),
I would like to see this mod complete with many add-ons (different character sets & maps), But Gen1 will always be the best!,,,,,Long Live TFQ2!!

 

Prominent Contributors to TFQ
The Silent Team Members of TFQ

Canobis           Levels Designed for TFQ  Bruticus' Domain, Crystal City, Moon Base, Sherman Dam
MultiCron Levels Designed for TFQ  Unicron, Inside Unicron, Descent, Water and Acid, Eye of the Storm, Belly of the Beast, The Touch, Final Escape,
The Monster Planet, Credits
Bugman BugDM Levels  Bludgeon, One Man's Junk, The Septic Tank
Albert Ng          Web Site Levels Designed for TFQ  Makeshift Space Relay; Cybertronian Hazard Course 2; Cybertronian Race Course 2                 
Modeller of many great TFQ compatible models
Reg Warner   (Raijin Z)  Web Site Levels Designed for TFQ  Crypt (Autobot Mausoleum)
Wes Thomason    (DefcoN CW) Levels Designed for TFQ  Cybertron
Modeller of TFQ Hound ; Contributed to TFQ Wheeljack skin
Steve Urban  (Soundwave2k) Levels Designed for TFQ  Decepticon Under-Sea Headquarters
Guinness   (Trigger Happy) Levels Designed for TFQ  The Smelting Pool; Small Town; Race Track; Unstable Energy; Lava; Snaptrap's Backyard; AirSpace,Gdm1itest,
Shotgun
John Logic    (Tankor)    Has kindly hosted and distributed TFQ models and skins for Years
Koollayd             Web Site Current Distributor of TFQ models and skins
DJ Kehoe     (Rattrap)    Web Site Contributed to Wireframe for TFQ Megatron (lower legs and reference)
Modeller of many great TFQ compatible models
Rorshach Additional skinwork and cleanup
Ryan Nunn Original Chasecam Source Code
Crypticon Author of many great custom character skins
Derrick Berlin  Contributed to TFQ Mirage and Red Alert skins
Santiago Rodriguez Contributed to TFQ Wheeljack skin
Redline             Web Site Model History Tracker and Author of several TFQ skins
Pursuit CW Original Designer of many great TFQ compatible skins
Cybertron Warriors!!   TFQ's Elite Team ; The Ones who have kept the dream of TFQ alive!
David Salaiz Contributed to Wireframe for TFQ Megatron (Head part)
Stringy1 Mesh Design of TFQ Optimus Prime and Snarl; + co Skinwork for Snarl
Crunch 10c             Mesh Design of TFQ Rumble / Frenzy
Dan Bickell Modeller of TFQ Jetfire model >>Valkyrie VF1s
Derk "RIP" Vrijdag Modeller of TFQ Powerglide model

 

Joining TFQ

 

If You Have Something to Offer to the Project and Want to Take Part...

Making a level for TFQ is essentially just like making a regular Quake2 level (i.e. no new entities).  The main difference is that some of the original Q2 objects will appear differently and have another function in TFQ (for example, if your map calls out 'stimpacks', what will appear instead will be fuel canisters that hold fuel for the jetpacks).  A textfile with all the equivalent objects as they stand now can be found here

Besides mappers, we could also use skilled help making textures for the levels of TFQ.   It'd be nice to start building a collection of .wals that all mappers could use in their maps.  If you're able to do this, please write us.  That's about it for right now, though if you have a related skill that you are good at, and have past experience editing with the Quake/Quake2 engine, you *can* still write us. 

Anyone who feels they have something to contribute to TFQ should send mail to DepthCharge or Qasar.

 

 

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