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TFQ's "Silent" Team Members List |
TFQ Team |
Interested in Joining ? Click Here |
as of 04/03/09
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MEMBER |
USERNAME |
WEBSITE LINK |
CONTRIBUTIONS |
STATUS |
| Jason Seip | Jay | Models, Skinwork, Creator of TFQ | Founder Retired | |
| Rikki Knight | Phukyumoto(CW) |
|
Skins, models | Founder Inactive |
| Gaudenzio Civita | Alpha-Prime(CW) | Coder of Version 4, models, textures, Graphic design, Web Site contributor, multiplayer enhancements, effects design, gen development, Message Board admin | ACTIVE | |
| Steven Bock | Qasar | models, skins, sounds, textures, basic scripting, Web Site admin, gen development | ACTIVE | |
| Mike Cassidy | Bruticus(CW) |
|
Models, message board moderator | Passively Active |
| Iron Magnus(CW) | Head Message Board / Chatroom Moderator & Administrator | Active | ||
| DepthCharge(CW) | Testing, Site updates, Editor, Message Board, Web Site admin | Active | ||
| Evil Dead(CW) | Assistant Message Board moderator | Inactive | ||
| Multicron | Level /Map Author, textures | Inactive | ||
| Eric Harrington | Coder of Version 1 & 2 | Inactive | ||
| Neil Richardson | Phantasiere | Coder of Version 3 | Inactive | |
| Brian Shelton | Models | Inactive | ||
| Gears(CW) | Site maintenance; Message Board Administration | Inactive | ||
| Bomark | Sound design | Inactive |
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USER |
USERNAME |
WEBSITE LINK |
CONTRIBUTIONS |
| Cybertron Warriors!! |
|
TFQ's Elite Team ; The Ones who have kept the dream of TFQ alive! | |
| John Logic | Tankor(CW) | Has kindly hosted and distributed TFQ models and skins for Years | |
| Guinness | Trigger Happy(CW) | Levels Designed for TFQ
The Smelting Pool; Small Town; Race Track; Unstable Energy; Lava;
Snaptrap's Backyard; AirSpace,Gdm1itest, Shotgun |
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| Pursuit(CW) | Original Designer of many great TFQ compatible skins | ||
| Canobis |
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Levels Designed for TFQ Bruticus' Domain, Crystal City, Moon Base, Sherman Dam | |
| MultiCron | Levels Designed for TFQ Unicron,
Inside Unicron, Descent, Water and Acid, Eye of the Storm, Belly of the
Beast, The Touch, Final Escape, The Monster Planet, Credits |
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| Bugman | BugDM Levels Bludgeon, One Man's Junk, The Septic Tank | ||
| Albert Ng | Web Site | Levels Designed for TFQ Makeshift
Space Relay; Cybertronian Hazard Course 2; Cybertronian
Race Course 2
Modeller of many great TFQ compatible models |
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| Reg Warner | Raijin Z | Web Site | Levels Designed for TFQ Crypt (Autobot Mausoleum) |
| Wes Thomason | DefcoN(CW) | Levels Designed for TFQ
Cybertron Modeller of TFQ Hound ; Contributed to TFQ Wheeljack skin |
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| Steve Urban | Soundwave2k | Levels Designed for TFQ Decepticon Under-Sea Headquarters | |
| Koollayd | Web Site | Current Distributor of TFQ models and skins | |
| DJ Kehoe | Rattrap | Web Site | Contributed to
Wireframe for TFQ
Megatron (lower legs and reference) Modeller of many great TFQ compatible models |
| Rorshach | Additional skinwork and cleanup | ||
| Ryan Nunn | Original Chasecam Source Code | ||
| Crypticon | Author of many great custom character skins | ||
| Derrick Berlin | Contributed to TFQ Mirage and Red Alert skins | ||
| Santiago Rodriguez | Contributed to TFQ Wheeljack skin | ||
| Redline | Web Site | Model History Tracker and Author of several TFQ skins | |
| David Salaiz | Contributed to Wireframe for TFQ Megatron (Head part) | ||
| Stringy1 | Mesh Design of TFQ Optimus Prime and Snarl; + co Skinwork for Snarl | ||
| Crunch 10c | Mesh Design of TFQ Rumble / Frenzy | ||
| Dan Bickell | Modeller of TFQ Jetfire model >>Valkyrie VF1s | ||
| Derk "RIP" Vrijdag | Modeller of TFQ Powerglide model |
Bios
| Name: | Jason Seip | JAY | ||
| Function: | Head modeller and creator of TFQ |
Motto: |
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| I use
Lightwave 5.6 for all my model creation and animation, and NST for base skin
manipulation. The Lightwave models are converted for use in Quake2 with a
modified version of the id-released program, Qdata. I have been a fan
of the Transformers since day one, and have wanted to make a game for them
ever since I saw the first Aliens TC for the Doom engine. This project is
totally unofficial, which leads me to something I'd like to address, which
is the risk of using licensed material:
You may think that I'm crazy for starting a conversion based on licensed characters, in light of the other projects that were shut down for the same reason. Believe me, I have thought a lot about this possibility, and continue to do so every day. But this is a game I have wanted to create for years now, and have to try to make it a reality. I don't expect Hasbro to try and shut us down, but I do accept that this could happen at any time, and will do so promptly if ordered. Anyone who comes into this project with me MUST understand and accept the risk of losing their work and time spent. However, I am not worried about "wasting my time," as I have learned many things already working on this conversion, and am a better animator because of it. No matter what, that won't go away, and the same applies to anyone else who works on TFQ. So there. :P |
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| Name: | Gears | |||
| Function: | TFQ site creation and maintenance. |
Motto: |
**Knowing my life history, current status, etc. won't enhance your enjoyment of this site and/or the TFQ TC, so I'm not including it here.** | |
| As with the other team members, I've been a fan of Transformers
since day one. I can vividly remember going to a local department store
and finding one Wheeljack left, but the box was opened. I rummaged through
all the aisles until I found everything that belonged in that box. After
much begging and a mild tantrum, Wheeljack was mine and I've never been the
same. Unfortunately, (or fortunately depending on your point of view) I have not been able to find any artistic ability in my body. So, I'm not helping with the creation of the TC. I'm just the site guy. The jist of this site is to provide information about the TFQ TC. As you can or will see, there are no bells and whistles here. Our goal is to provide accurate, up-to-date information as soon as we create it. In addition to providing information, we think of the site as a showcase for the work and skill of our team members. Finally, we present this site and TC as a tribute to Transformers and to acknowledge that this franchise has had an influence on our lives on one level or another. |
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| Name: | Rikki Knight | Moto (but you can call me daddy.) | ||
| Function: | Whatever needs to be done and is within my vast powers. |
Motto: |
**I agree with Gears on the personal stuff, so.....** | |
| I've been a fan from the get go. That's what sparked so much
interest in the Sideswipe PPM for me. I have a humongous collection of these
damn toys. I even went so far as to get a Decepticon Symbol tattooed on my arm. So I guess that tells you I'm a little obsessed with these things. |
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| Name: | Phantasiere | |||
| Function: | Coder |
Motto: |
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| Transformers has always been
my favourite toy and cartoon. My first transformer was Shrapnel (received for my
5th birthday). I remember forming a Transformers club in 5th grade with several
other Transformers fans. I've been coding since I was 11 and I am currently studying Computer Science at university. I've been editing the Quake series since Quake 1 was first released. I've been following the development of the Transformers TC since the site was hosted on Geocities. It is a great honour to be working with on such a fantastic project. |
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| Name: | IronMagnus | |||
| Function: | Message board moderator |
Motto: |
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| Up from the depths, 30 stories high, breathing fire... no, wait, I'm not Godzilla, I'm IronMagnus from SanDiego, California. I've loved transformers all my life, but I have to admit, for many years of my life they fell into the background of things. Then one day I came across TheBodyShop (a website for quake2 models and skins), I met some people there and got totally back 'in to' transformers and the CybertronianWarriors, a transformers based clan lead by Phukyumoto. Well, in the past two years, although TBS no longer exists, I have stayed with these fine friends and made my way to Message Board Moderator of the TFQ TC. If you have any questions about the messageboard, email me, IronMagnus, and I'll try to answer them as quickly as possible. | ||||
| Name: | Depth Charge | |||
| Function: | Bug Tester, Message board moderator, Site updates |
Motto: |
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| I currently reside in Coopersburg, PA and I have been a fan of Transformers since as long as I can remember, and I have been watching for a promising Total Conversion of Transformers since the Quake days, and although one had been released for Quake 1, I felt it was lacking in models, and just had skins, then came Transformers Quake 2 (better known as TFQ) and I became hooked, waiting for the day to try out this TC because it was on ID's hot new engine (at the time) The time finally came to play this TC, and I began to want to help or take an active role in something, lacking the coder skills needed or modelling experience, I began to write down bugs I found within the game, thinking "Who knows, might be useful if a coder was found." Now I am glad I did, as indeed a coder did take interest within what was left behind by the previous coder. Now I join the TFQ Team as a dedicated bug tester, this is only the beginning. | ||||
| Name: | Mike Cassidy | BRUTICUS | ||
| Function: | Models/Message Board Moderator |
Motto: |
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| My first word typed into a search engine online was "Transformers". I found myself playing Quake 2 shortly after and met up with Phukyumoto and his gang of merry machines. For a mod as intricate as TFQ we need a creative, dedicated and flexible group of talented people, these are qualities we have in our team and I'm proud to be a part of it. We also need a flexible and powerful game engine, Quake 2 is the perfect choice. | ||||
| Name: | Steven Bock | Qasar | ||
| Function: | Modeller, Sound Engineer, Script Editor, General Development |
Motto: |
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| I use Q2Modeler for model design and animation, NST for skin mapping and Paint
Shop Pro for skin editing. I have followed the Transformers cartoon series and
product line since 1984. I have enjoyed the scope and the well constructed
history of the transformers series. The success of transformers wouldn't have
been possible without companies such as Hasbro, Takara, Sunbow and the great
many voice actors, story writers, music composers and talented transformers
universe contributors.
TFQ could be one of the most complete Quake2 mods that has been put
together to date. TFQ has been built with absolutely no profit in mind, except
for the enjoyment of those who might decide to play it. This mod also has also
been contributed to collectively by more people than most other Quake mods to
date. I appreciate the opportunity in being able to contribute to the
continuation of this mod. I would like to help complete this mod the way that
Jay would have wanted to see it completed. From Monday to Friday I work as an IT
support analyst. I am currently obtaining Microsoft certification by sitting
many exams. I love computer games, and have an interest in becoming a full time
game developer. |
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| Name: | Gaudenzio Civita | Alpha-Prime | ||
| Function: | Modeler and mapmaker, Anything else I can do (Tinkerer) |
Motto: |
"True Power Come's Through Skill" | |
| A
perfectionist, Constantly strives to improve, I have been Into
'Transformers' since the late 70's (Robots that change into cars and
stuff are just the coolest Period!) I would like to see this mod complete with many add-ons (different character sets & maps) and will do all in my power to make that happen But Gen1 will always be the best!,,,,,Long Live TFQ2!! |
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If You Have Something to Offer to the Project and Want to Take Part...
Making a level for TFQ is essentially just like making a regular Quake2 level (i.e. some new entities). The main difference is that some of the original Q2 objects will appear differently and have another function in TFQ (for example, if your map calls out 'stimpacks', what will appear instead will be fuel canisters that hold fuel for the jetpacks). A textfile with all the equivalent objects as they stand now can be found here.
Besides mappers, we could also use skilled help making textures for the levels of TFQ. It'd be nice to start building a collection of .wals that all mappers could use in their maps. If you're able to do this, please write us. That's about it for right now, though if you have a related skill that you are good at, and have past experience editing with the Quake/Quake2 engine, you *can* still write us.
Anyone who feels they have something to contribute to TFQ should send mail to DepthCharge or Qasar.