// generated by quake, do not modify bind TAB "inven" bind ENTER "invuse" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind ' "invdrop" bind ) "map flip.cin" bind + "sizeup" bind , "wave 1" bind - "sizedown" bind . "wave 4" bind / "weapnext" bind 0 "use BFG10K" bind 1 "use Blaster" bind 2 "use Shotgun" bind 3 "use Super Shotgun" bind 4 "use Machinegun" bind 5 "use Chaingun" bind 6 "use Grenade Launcher" bind 7 "use Rocket Launcher" bind 8 "use HyperBlaster" bind 9 "use Railgun" bind = "sizeup" bind [ "invprev" bind \ "+mlook" bind ] "invnext" bind ` "toggleconsole" bind a "+speed" bind b "give health" bind c "use cloak" bind d "+back" bind e "give all" bind f "+moveright" bind g "altweapmode" bind h "use hologram" bind i "use invulnerability" bind j "use jetpack" bind k "wave 2" bind l "wave 3" bind m "wave 0" bind n "noclip" bind o "switch" bind p "chasecam" bind q "use quad damage" bind r "transform" bind s "use power shield" bind t "messagemode" bind u "wave 4" bind v "invprev" bind w "god" bind x "score" bind y "god" bind z "use sentry" bind ~ "toggleconsole" bind BACKSPACE "invdrop" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind ALT "+strafe" bind CTRL "+attack" bind SHIFT "+speed" bind F1 "cmd help" bind F2 "menu_savegame" bind F3 "menu_loadgame" bind F4 "menu_keys" bind F5 "menu_startserver" bind F6 "echo Quick Saving...; wait; save quick" bind F7 "set game tfq" bind F8 "map asphalt" bind F9 "echo Quick Loading...; wait; load quick" bind F10 "menu_quit" bind F11 "screenshot" bind F12 "screenshot" bind INS "+klook" bind DEL "+lookdown" bind PGDN "invuse" bind END "centerview" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "+movedown" bind MWHEELDOWN "invnext" bind MWHEELUP "weapnext" bind PAUSE "pause" set gl_3dlabs_broken "1" set gl_swapinterval "1" set gl_ext_compiled_vertex_array "1" set gl_ext_pointparameters "1" set gl_ext_multitexture "1" set gl_ext_swapinterval "1" set gl_vertex_arrays "0" set gl_texturesolidmode "default" set gl_texturealphamode "default" set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" set gl_shadows "0" set gl_modulate "1" set gl_particle_att_c "0.01" set gl_particle_att_b "0.0" set gl_particle_att_a "0.01" set gl_particle_size "40" set gl_particle_max_size "40" set gl_particle_min_size "2" set gl_finish "0" set gl_ext_palettedtexture "1" set gl_mode "6" set gl_driver "opengl32" set vid_ref "gl" set sv_reconnect_limit "3" set fov "90" set adr8 "" set hostname "Dinobot" set vid_xpos "139" set vid_ypos "76" set vid_gamma "0.800000" set sw_stipplealpha "0" set s_volume "0.300000" set s_khz "11" set s_loadas8bit "1" set s_mixahead "0.2" set s_primary "0" set cd_nocd "1" set adr0 "216.62.27.90" set adr1 "24.92.201.242" set adr2 "208.29.66.197" set adr3 "24.28.41.199" set adr4 "24.94.70.192" set adr5 "" set adr6 "" set adr7 "" set cl_stereo_separation "0.4" set freelook "1" set rate "25000" set msg "1" set in_mouse "1" set in_joystick "0" set gender "none" set gender_auto "1" set cl_vwep "1" set allow_download "0" set allow_download_players "0" set allow_download_models "0" set allow_download_sounds "0" set allow_download_maps "1" set g_select_empty "0" set skin "Beep/Beep" set name "Autobot" set lookstrafe "0" set lookspring "0" set m_pitch "0.022000" set hand "0" set cl_run "1" set crosshair "1" set sensitivity "9.500000" set win_noalttab "0" set vid_fullscreen "1" set viewsize "100"