// generated by Quake2maX, do not modify bind TAB "inven" bind ENTER "invuse" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind ' "invdrop" bind ) "map flip.cin" bind + "sizeup" bind , "wave 1" bind - "sizedown" bind . "wave 4" bind / "weapnext" bind 0 "use BFG10K" bind 1 "use Blaster" bind 2 "use Shotgun" bind 3 "use Super Shotgun" bind 4 "use Machinegun" bind 5 "use Chaingun" bind 6 "use Grenade Launcher" bind 7 "use Rocket Launcher" bind 8 "use HyperBlaster" bind 9 "use Railgun" bind = "sizeup" bind [ "invprev" bind \ "+mlook" bind ] "invnext" bind ` "toggleconsole" bind a "+speed" bind b "give health" bind c "use cloak" bind d "+back" bind e "give all" bind f "+moveright" bind g "altweapmode" bind h "use hologram" bind i "use invulnerability" bind j "use jetpack" bind k "wave 2" bind l "wave 3" bind m "wave 0" bind n "noclip" bind o "switch" bind p "chasecam" bind q "use quad damage" bind r "transform" bind s "use power shield" bind t "messagemode" bind u "wave 4" bind v "invprev" bind w "god" bind x "score" bind y "god" bind z "use sentry" bind ~ "toggleconsole" bind BACKSPACE "invdrop" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind ALT "+strafe" bind CTRL "+attack" bind SHIFT "+speed" bind F1 "cmd help" bind F2 "menu_savegame" bind F3 "menu_loadgame" bind F4 "menu_keys" bind F5 "menu_startserver" bind F6 "echo Quick Saving...; wait; save quick" bind F7 "set game tfq" bind F8 "map asphalt" bind F9 "echo Quick Loading...; wait; load quick" bind F10 "menu_quit" bind F11 "screenshot" bind F12 "screenshot" bind INS "+klook" bind DEL "+lookdown" bind PGDN "invuse" bind END "centerview" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "+movedown" bind MWHEELDOWN "invnext" bind MWHEELUP "weapnext" bind PAUSE "pause" set autosensitivity "1" set g_select_empty "0" set in_joystick "0" set in_mouse "1" set m_noaccel "0" set cl_vwep "1" set gender_auto "1" set gender "male" set fov "90" set msg "1" set rate "25000" set menu_rotate "0" set menu_sensitivity "1" set freelook "1" set r_decals "250" set cl_railtype "1" set cl_railblue "256" set cl_railgreen "256" set cl_railred "256" set cl_maxfps "90" set cl_explosion_scale "1" set cl_explosion "1" set cl_blood "50" set cl_footsteps "1" set cl_stereo_separation "0.4" set adr8 "" set adr7 "" set adr6 "" set adr5 "" set adr4 "" set adr3 "" set adr2 "" set adr1 "" set adr0 "" set cd_nocd "0" set netgraph_pos "0" set netgraph "0" set inven_pos "0" set cl_loadpercent "0" set cl_demomessage "1" set cl_drawfps "0" set crosshair_scale "0.500000" set s_primary "0" set s_mixahead "0.2" set s_loadas8bit "1" set s_khz "11" set s_volume "0.7" set gl_3dlabs_broken "1" set gl_swapinterval "0" set gl_ext_compiled_vertex_array "1" set gl_ext_pointparameters "1" set gl_ext_multitexture "1" set gl_ext_swapinterval "1" set cl_3dcam_adjust "1" set cl_3dcam_chase "1" set cl_3dcam_alpha "1" set cl_3dcam_dist "50" set cl_3dcam_angle "0" set cl_3dcam "0" set r_celshading_width "4" set r_celshading "0" set gl_vertex_arrays "0" set gl_texturesolidmode "default" set gl_texturealphamode "default" set gl_anisotropic "1" set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" set gl_driver "opengl32" set gl_finish "1" set gl_shadows "0" set gl_mode "6" set gl_modulate "1" set gl_ext_texture_compression "1" set gl_ext_mtexcombine "1" set r_overbrightbits "4" set r_model_dlights "3" set r_model_lightlerp "1" set r_shaders "1" set gl_screenshot_quality "85" set gl_stencil "1" set gl_surftrans_light "1" set gl_particle_max "0" set gl_particle_min "0" set gl_particle_lighting "0.75" set gl_transrendersort "1" set r_skydistance "10000" set r_dynamic_time "0.1" set r_dlights_normal "1" set con_font_size "8" set con_font "default" set r_stainmap "1" set vid_gamma "1" set vid_ypos "22" set vid_xpos "3" set vid_ref "gl" set sv_reconnect_limit "3" set allow_download_maps "1" set allow_download_sounds "1" set allow_download_models "1" set allow_download_players "0" set allow_download "0" set hostname "noname" set skin "male/grunt" set name "Player" set lookstrafe "0" set lookspring "1" set m_pitch "0.022" set hand "0" set cl_run "1" set crosshair "5" set sensitivity "11" set win_noalttab "0" set vid_fullscreen "1" set viewsize "100" set game "" set sv_defaultpaks "0" // // DEMO STUFF // alias d1 "demomap idlog.cin ; set nextserver d2" alias d2 "demomap demo1.dm2 ; set nextserver d3" alias d3 "demomap idlog.cin ; set nextserver d4" alias d4 "demomap demo2.dm2 ; set nextserver d1" // // newgame command // alias newgame " set game tfq ; maxclients 4 ; coop 1 ; timelimit 0 ; fraglimit 0 ; hostname Dinobot ; map *season01.cin+base1" // // quake2 +set dedicated 1 // will run this command if no other +map is included // alias dedicated_start "map base1"