| HTML Tag |
Category |
Template Used in |
Purpose |
Dependencies |
Notes |
|
SETTING_PLAYER_SORT_NAME_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by name
|
None
|
Use this when you want your output to have URL links to the exact name of another template. For example:
<a href="<!--SETTING_PLAYER_SORT_NAME_TEMPLATE_FILE-->">Sort Players by Name</a>
|
|
SETTING_PLAYER_SORT_KILLS_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by kills
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_DEATHS_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by deaths
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_RATIO_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by K:D ratio
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_ROUND_RATIO_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by best round (K:D ratio)
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_ROUND_KILLS_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by best round (num kills)
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_ROUND_KILLS_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by best round (num kills)
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_KILL_STREAK_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by kill streak
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_DEATH_STREAK_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by death streak
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_MINUTES_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by minutes
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_KILLS_MINUTE_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by kills per minute
|
None
|
Same as above
|
|
SETTING_PLAYER_SORT_DEATHS_MINUTE_TEMPLATE_FILE
|
Output URL links
|
All
|
Used for URL linkage to player listing sorted by deaths per minute
|
None
|
Same as above
|
|
SETTING_PLAYER_LIST_MAXIMUM
|
Application settings
|
All
|
Reports the maximum number of players that will be listed by the application
|
None
|
Use this when you want to show how many players can be listed in the player listings, like
"Top 10" or such.
|
| HTML Tag |
Category |
Template Used in |
Purpose |
Dependencies |
Notes |
|
PLAYER_NAME
|
Statistics
|
All
|
Player's name inserted here
|
None
|
Applies to individual stat pages and player listings.
|
|
STAT_KILL_STREAK
|
Statistics
|
All
|
Longest kill streak a player has
|
None
|
Same as above
|
|
STAT_KILL_STREAK_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified kill streak value
|
Applies only to average stat generation
|
This stat is filled in when average stats are generated. The app takes the value of the player's
longest kill streak, compares it with the average kill streak, and comes up with two numbers for
insertion into the HTML output. The largest integer that can be returned is based on the application
setting Stat Modifier Maximum.
These numbers are whole integers, so you can use them as width tags to images or tables
to create bar graphs that accurately reflect a player's score as compared to the average.
See also AVERAGE_STAT_KILL_STREAK_MODIFIED and the application
setting Stat Modifier Maximum.
|
|
AVERAGE_STAT_KILL_STREAK
|
Statistics
|
Individual stat pages
|
Longest kill streak an average player has
|
Applies only to average stat generation
|
Applies to individual stat pages only
|
|
AVERAGE_STAT_KILL_STREAK_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified kill streak value for average player
|
Applies only to average stat generation
|
This stat is filled in when average stats are generated. The app takes the value of an average
player's longest kill streak, compares it with the player's kill streak, and comes up with two
numbers for insertion into the HTML output. The largest integer that can be returned is based on the application
setting Stat Modifier Maximum.
These numbers are whole integers, so you can use them as width tags to images or tables
to create bar graphs that accurately reflect a player's score as compared to the average.
See also STAT_KILL_STREAK_MODIFIED and the application
setting Stat Modifier Maximum.
|
|
STAT_KILL_STREAK_DATE_TIME
|
Statistics
|
All
|
Date the player achieved the kill streak
|
None
|
Applies to individual stat pages and player listings.
|
|
STAT_KILL_STREAK_MAP_NAME
|
Statistics
|
All
|
Map the player achieved the kill streak on
|
None
|
Note that kill and death streaks can overlap into the next map. IE if a player kills 10 people without
dying on one map, then proceeds to kill another 10 on the next map before dying, their kill streak would
be 20. Stat is reset on any disconnect. Applies to individual stat pages and player listings.
|
|
STAT_DEATH_STREAK
|
Statistics
|
All
|
Longest death streak a player has
|
None
|
Applies to individual stat pages and player listings.
|
|
STAT_DEATH_STREAK_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified death streak value
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
AVERAGE_STAT_DEATH_STREAK
|
Statistics
|
Individual stat pages
|
Longest death streak an average player has
|
Applies only to average stat generation
|
Applies to individual stat pages only.
|
|
AVERAGE_STAT_DEATH_STREAK_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified average death streak value
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
STAT_DEATH_STREAK_DATE_TIME
|
Statistics
|
All
|
Date the player suffered through the death streak
|
None
|
Same as above
|
|
STAT_DEATH_STREAK_MAP_NAME
|
Statistics
|
All
|
Map the player suffered the kill streak on
|
None
|
Same as above
|
|
STAT_BEST_ROUND_RATIO
|
Statistics
|
All
|
Best round (K:D ratio) a player had
|
None
|
Same as above
|
|
STAT_BEST_ROUND_RATIO_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified best round ratio
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
STAT_BEST_ROUND_RATIO_KILLS
|
Statistics
|
All
|
Number of kills the player had in achieving the best round K:D ratio
|
None
|
Same as above
|
|
STAT_BEST_ROUND_RATIO_DEATHS
|
Statistics
|
All
|
Number of deaths the player had in achieving the best round K:D ratio
|
None
|
Same as above
|
|
AVERAGE_STAT_BEST_ROUND_RATIO
|
Statistics
|
Individual stat pages
|
Best round (K:D ratio) an average player scored
|
Applies only to average stat generation
|
Applies to individual stat pages only.
|
|
AVERAGE_STAT_BEST_ROUND_RATIO_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified best round ratio
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
AVERAGE_STAT_BEST_ROUND_RATIO_KILLS
|
Statistics
|
Individual stat pages
|
Number of kills in best round (K:D ratio) an average player scored
|
Applies only to average stat generation
|
Applies to individual stat pages only.
I left this tag off the sample pages, as the value obtained here does not directly correlate
to the overall average K:D ratio for the stat. For example, the ratios 5:1, 16:4, and 24:8
are 5.0, 4.0, and 3.0. That averages to a K:D of 4.0 for those three players. The average
number of kills is 15, and the average number of deaths is 4.3333. Calculating the average
K:D for those values, however, equates to 3.462. The tag is supported, however, if you wish
to display it.
|
|
AVERAGE_STAT_BEST_ROUND_RATIO_DEATHS
|
Statistics
|
Individual stat pages
|
Number of deaths in best round (K:D ratio) an average player scored
|
Applies only to average stat generation
|
Applies to individual stat pages only.
I left this tag off the sample pages, as the value obtained here does not directly correlate
to the overall average K:D ratio for the stat. For example, the ratios 5:1, 16:4, and 24:8
are 5.0, 4.0, and 3.0. That averages to a K:D of 4.0 for those three players. The average
number of kills is 15, and the average number of deaths is 4.3333. Calculating the average
K:D for those values, however, equates to 3.462. The tag is supported, however, if you wish
to display it.
|
|
STAT_BEST_ROUND_RATIO_DATE_TIME
|
Statistics
|
All
|
Date the player achieved the best round on
|
None
|
Same as above
|
|
STAT_BEST_ROUND_RATIO_MAP_NAME
|
Statistics
|
All
|
Map the player achieved the best round on
|
None
|
Same as above
|
|
SETTING_BEST_ROUND_RATIO_MINIMUM
|
Application settings
|
All
|
Minimum number of kills + deaths setting
|
None
|
This is the minimum number of kills + deaths a player needs in a round in order for that score to be counted towards
their best round. This helps eliminate those 1-0 rounds where the score would be higher (infinite) than say a 35-1
round. This setting is changed on the config page, statistics tab.
Applies to individual stat pages and player listings.
|
|
STAT_BEST_ROUND_KILLS
|
Statistics
|
All
|
Best round (num kills) a player had
|
None
|
Applies to individual stat pages and player listings.
|
|
STAT_BEST_ROUND_KILLS_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified best round number of kills
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
STAT_BEST_ROUND_KILLS_DEATHS
|
Statistics
|
All
|
Number of deaths the player had in their best round
|
None
|
Same as above
|
|
AVERAGE_STAT_BEST_ROUND_KILLS
|
Statistics
|
Individual stat pages
|
Number of kills in best round an average player scored
|
Applies only to average stat generation
|
Applies to individual stat pages only.
|
|
AVERAGE_STAT_BEST_ROUND_KILLS_DEATHS
|
Statistics
|
Individual stat pages
|
Number of deaths in best round an average player scored
|
Applies only to average stat generation
|
Applies to individual stat pages only.
|
|
AVERAGE_STAT_BEST_ROUND_KILLS_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified best round number of kills
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
STAT_BEST_ROUND_KILLS_DATE_TIME
|
Statistics
|
All
|
Date the player achieved their best round
|
None
|
Same as above
|
|
STAT_BEST_ROUND_KILLS_MAP_NAME
|
Statistics
|
All
|
Map the player achieved their best round on
|
None
|
Same as above
|
|
STAT_OVERALL_NUM_KILLS
|
Statistics
|
All
|
Total number of kills the player has
|
None
|
Same as above
|
|
STAT_OVERALL_NUM_DEATHS
|
Statistics
|
All
|
Total number of deaths the player has
|
None
|
Same as above
|
|
STAT_OVERALL_RATIO
|
Statistics
|
All
|
Overall K:D ratio of the player
|
None
|
Same as above
|
|
STAT_OVERALL_MINUTES
|
Statistics
|
All
|
Number of minutes the player has played
|
None
|
Same as above
|
|
STAT_OVERALL_KILLS_PER_MINUTE
|
Statistics
|
All
|
Kills per minute the player averages
|
None
|
Same as above
|
|
STAT_OVERALL_KILLS_PER_MINUTE_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified kills per minute
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
AVERAGE_STAT_OVERALL_KILLS_PER_MINUTE
|
Statistics
|
Individual stat pages
|
Kills per minute an average player scores
|
Applies only to average stat generation
|
Applies to individual stat pages only.
|
|
AVERAGE_STAT_OVERALL_KILLS_PER_MINUTE_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified kills per minute an average player scores
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
STAT_OVERALL_DEATHS_PER_MINUTE
|
Statistics
|
All
|
Deaths per minute the player averages
|
None
|
Same as above
|
|
STAT_OVERALL_DEATHS_PER_MINUTE_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified deaths per minute
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
|
AVERAGE_STAT_OVERALL_KILLS_PER_MINUTE
|
Statistics
|
Individual stat pages
|
Deaths per minute an average player scores
|
Applies only to average stat generation
|
Applies to individual stat pages only.
|
|
AVERAGE_STAT_OVERALL_KILLS_PER_MINUTE_MODIFIED
|
Statistics
|
Individual stat pages
|
Modified deaths per minute an average player scores
|
Applies only to average stat generation
|
See STAT_KILL_STREAK_MODIFIED for a desciption of what these modified
tags are for.
|
| HTML Tag |
Category |
Template Used in |
Purpose |
Dependencies |
Notes |
|
STAT_OPPONENT_HTML_FILE
|
Statistics
|
Individual stat pages
|
URL of opponent
|
Can only be in table block (see notes)
|
Specifies the URL (no directory, .html only) of the opponent's stat page. Stat is inserted
into the block of HTML between STAT_xxx_FIVE_OPPONENTS_TABLE_BEGIN
and STAT_xxx_FIVE_OPPONENTS_TABLE_END.
|
|
STAT_OPPONENT_NAME
|
Statistics
|
Individual stat pages
|
Name of the opponent
|
Can only be in table block (see notes)
|
Stat is inserted into the block of HTML between STAT_xxx_FIVE_OPPONENTS_TABLE_BEGIN
and STAT_xxx_FIVE_OPPONENTS_TABLE_END.
|
|
STAT_OPPONENT_NUM_KILLS
|
Statistics
|
Individual stat pages
|
Number of kills against opponent
|
Can only be in table block (see notes)
|
Same as above
|
|
STAT_OPPONENT_NUM_DEATHS
|
Statistics
|
Individual stat pages
|
Number of deaths against opponent
|
Can only be in table block (see notes)
|
Same as above
|
|
STAT_OPPONENT_KD_RATIO
|
Statistics
|
Individual stat pages
|
Kill:Death ratio against opponent
|
Can only be in table block (see notes)
|
Same as above
|
|
STAT_WEAPON_NAME
|
Statistics
|
Individual stat pages
|
Weapon's name
|
Can only be in table block (see notes)
|
Stat is inserted into the block of HTML between STAT_WEAPONS_TABLE_BEGIN
and STAT_WEAPONS_TABLE_END.
|
|
STAT_WEAPON_NUM_KILLS
|
Statistics
|
Individual stat pages
|
Number of kills player has with the weapon
|
Can only be in table block (see notes)
|
Same as above
|
|
STAT_WEAPON_KILL_PERCENTAGE
|
Statistics
|
Individual stat pages
|
Percentage of total kills this weapon accounts for
|
Can only be in table block (see notes)
|
Same as above
|
|
STAT_WEAPON_KILL_PERCENTAGE_INTEGER
|
Statistics
|
Individual stat pages
|
Modified percentage (as an integer) of total kills
|
None
|
The value inserted here is a modified value based on the Weapon Percentage Integer Multiplier
application setting. The application takes the setting, multiplies it by the percentage the weapon
accounts for, and then inserts the result into this tag.
For example, say the player gets 48% of their kills via the SG-552. The Weapon Percentage Integer Multiplier
is configured for 300. The application multiplies 300 by 0.48 to come up with 144. 144 is inserted
into this tag when it comes time to displaying the SG-552. You can use this value for img widths,
table widths, or anything of that nature, similar to what a bar graph would be using. Adjust the
multiplier by going to the config screen when running the app if you want a larger/smaller number
to be used. The percentage multiplier is basically the maximum value that can be returned (100%).
Stat is inserted into the block of HTML between STAT_WEAPONS_TABLE_BEGIN
and STAT_WEAPONS_TABLE_END.
|
|
STAT_WEAPON_NUM_DEATHS
|
Statistics
|
Individual stat pages
|
Number of deaths player has with the weapon
|
Can only be in table block (see notes)
|
Same as above
|
|
STAT_WEAPON_DEATH_PERCENTAGE
|
Statistics
|
Individual stat pages
|
Percentage of total deaths this weapon accounts for
|
Can only be in table block (see notes)
|
Same as above
|
|
STAT_WEAPON_DEATH_PERCENTAGE_INTEGER
|
Statistics
|
Individual stat pages
|
Modified percentage (as an integer) of total deaths
|
None
|
The value inserted here is a modified value based on the Weapon Percentage Integer Multiplier
application setting. The application takes the setting, multiplies it by the percentage the weapon
accounts for, and then inserts the result into this tag.
For example, say the player gets 48% of their kills via the SG-552. The Weapon Percentage Integer Multiplier
is configured for 300. The application multiplies 300 by 0.48 to come up with 144. 144 is inserted
into this tag when it comes time to displaying the SG-552. You can use this value for img widths,
table widths, or anything of that nature, similar to what a bar graph would be using. Adjust the
multiplier by going to the config screen when running the app if you want a larger/smaller number
to be used. The percentage multiplier is basically the maximum value that can be returned (100%).
Stat is inserted into the block of HTML between STAT_WEAPONS_TABLE_BEGIN
and STAT_WEAPONS_TABLE_END.
|
| HTML Tag |
Category |
Template Used in |
Purpose |
Dependencies |
Notes |
|
INCLUDE_AVERAGE_SCORE_BEGIN
|
HTML code blocks
|
All
|
Marks beginning of average player code block
|
INCLUDE_AVERAGE_SCORE_END
|
This tag is used in conjuction with a matching INCLUDE_AVERAGE_SCORE_END
tag. It marks code that should only be included when average stats are being calculated and inserted
into the HTML.
There is an option to not automatically generate average stats at the end of processing the log files,
as it can add to the processing time. At the same time, however, the ability to generate individual web
pages for players at the end of processing log files can be enabled. To keep the HTML that would show up
only when average stats are being calculated from appearing otherwise, you would use these blocks. If
the average stats aren't being included, the entire section is removed from the output.
You would use this tag when you want HTML to be output that reflects stats with average comparison. When
combined with the EXCLUDE_AVERAGE_SCORE_BEGIN block, the two blocks form a
method by which you can vary the output according to whether average stats are being generated. For instance,
you probably would not want a bar graph or average kills per minute stats in the HTML when average stats
aren't available. On the other hand, you want HTML that just shows the player's score when average
stats aren't available.
See also EXCLUDE_AVERAGE_SCORE_BEGIN
|
|
INCLUDE_AVERAGE_SCORE_END
|
HTML code blocks
|
All
|
Marks end of average player code block
|
INCLUDE_AVERAGE_SCORE_END
|
See above. This is the end tag to a section of code to be included only when average stats are
being calculated.
|
|
EXCLUDE_AVERAGE_SCORE_BEGIN
|
HTML code blocks
|
All
|
Marks beginning of player code block with no average stats
|
EXCLUDE_AVERAGE_SCORE_END
|
This tag is used in conjuction with a matching EXCLUDE_AVERAGE_SCORE_END
tag. It marks HTML code that should only be included when average stats are NOT being calculated and
inserted into the HTML. This is the opposite of what INCLUDE_AVERAGE_SCORE_BEGIN is
for.
You would use this tag when you want HTML to be output that reflects stats with no average comparison. When
combined with the INCLUDE_AVERAGE_SCORE_BEGIN block, the two blocks form a
method by which you can vary the output according to whether average stats are being generated. For instance,
you probably would not want a bar graph or average kills per minute stats in the HTML when average stats
aren't available. On the other hand, you want HTML that just shows the player's score when average
stats aren't available.
See also INCLUDE_AVERAGE_SCORE_BEGIN
|
|
EXCLUDE_AVERAGE_SCORE_END
|
HTML code blocks
|
All
|
Marks beginning of player code block with no average stats
|
EXCLUDE_AVERAGE_SCORE_BEGIN
|
See above. This is the end tag to a section of code to be included only when average stats are
NOT being calculated.
|
|
STAT_TOP_FIVE_OPPONENTS_TABLE_BEGIN
|
HTML code blocks
|
Individual stat pages
|
Marks beginning of top-5 opponent code block
|
STAT_TOP_FIVE_OPPONENTS_TABLE_END
|
This tag marks the beginning of an HTML code block to be used as the row insertion for the
top 5 opponents a player has faced. It is to be used in conjuction with a STAT_TOP_FIVE_OPPONENTS_TABLE_END
tag to mark the section of code that will be repeated for up to 5 opponents.
The app takes this section of code and copies it five times. For each of the top 5 opponents this player
has faced, the app inserts the opponents name, then number of times the player killed the opponent, and
the number of times the player was killed by the opponent. The app then inserts those 5 sections
into the output HTML in the same location as where the block was grabbed from. You'd likely start
a <table> before this block, and a </table> after the block, with your <tr>, <td> and such
in between the block header and end.
Applies to individual stat pages only. See the
sample player template for an example. See also STAT_BOTTOM_FIVE_OPPONENTS_TABLE_BEGIN
and Opponent Stats
|
|
STAT_TOP_FIVE_OPPONENTS_TABLE_END
|
HTML code blocks
|
Individual stat pages
|
Marks the end of top-5 opponent code block
|
STAT_TOP_FIVE_OPPONENTS_TABLE_BEGIN
|
See above. Marks the end of the top-5 opponent code block.
|
|
STAT_BOTTOM_FIVE_OPPONENTS_TABLE_BEGIN
|
HTML code blocks
|
Individual stat pages
|
Marks beginning of bottom-5 opponent code block
|
STAT_BOTTOM_FIVE_OPPONENTS_TABLE_END
|
This tag marks the beginning of an HTML code block to be used as the row insertion for the
bottom 5 opponents a player has faced. It is to be used in conjuction with a STAT_BOTTOM_FIVE_OPPONENTS_TABLE_END
tag to mark the section of code that will be repeated for up to 5 opponents.
This works the same was as the top 5 block, except of course it's for listing the opponents that
the player has had a tough time against.
Applies to individual stat pages only. STAT_TOP_FIVE_OPPONENTS_TABLE_END. See the
sample player template for an example. See also STAT_BOTTOM_FIVE_OPPONENTS_TABLE_BEGIN
and Opponent Stats.
|
|
STAT_TOP_FIVE_OPPONENTS_TABLE_END
|
HTML code blocks
|
Individual stat pages
|
Marks the end of top-5 opponent code block
|
STAT_TOP_FIVE_OPPONENTS_TABLE_BEGIN
|
See above. Marks the end of the bottom-5 opponent code block.
|
|
STAT_OPPONENT_URL_LEFT_BEGIN
|
HTML code blocks
|
Individual stat pages
|
Marks the beginning of the opponent's left-side URL
|
STAT_OPPONENT_URL_LEFT_END
|
For opponents that do not meet the minimum requirements, this block is removed from
the row so as to not generate a link. To be used in conjunction with STAT_OPPONENT_URL_LEFT_END,
this marks the left side of the URL listing. Because the opponent's name appears in between the
URL begin and end tags, it was necessary to split the block into two sections: left and right.
For opponents that do meet the minimum requirements for their own web page, this
tag is just left alone so the URL link is valid.
See also STAT_OPPONENT_HTML_FILE and STAT_OPPONENT_URL_RIGHT_BEGIN.
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STAT_OPPONENT_URL_LEFT_END
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HTML code blocks
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Individual stat pages
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Marks the end of the opponent's left-side URL
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STAT_OPPONENT_URL_LEFT_BEGIN
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See above. Marks the end of the left-side of the URL listing.
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STAT_OPPONENT_URL_RIGHT_BEGIN
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HTML code blocks
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Individual stat pages
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Marks the beginning of the opponent's right-side URL
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STAT_OPPONENT_URL_RIGHT_END
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For opponents that do not meet the minimum requirements, this block is removed from
the row so as to not generate a link. To be used in conjunction with STAT_OPPONENT_URL_RIGHT_END,
this marks the right side of the URL listing. Because the opponent's name appears in between the
URL begin and end tags, it was necessary to split the block into two sections: left and right.
For opponents that do meet the minimum requirements for their own web page, this
tag is just left alone so the URL link is valid.
See also STAT_OPPONENT_HTML_FILE and STAT_OPPONENT_URL_LEFT_BEGIN
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STAT_OPPONENT_URL_RIGHT_END
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HTML code blocks
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Individual stat pages
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Marks the end of the opponent's URL
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STAT_OPPONENT_URL_RIGHT_BEGIN
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See above. Marks the end of the right-side of the URL listing.
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STAT_WEAPONS_TABLE_BEGIN
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HTML code blocks
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Individual stat pages
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Marks the beginning of the weapon distribution table
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STAT_WEAPONS_TABLE_END
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This tag, in conjuction with STAT_WEAPONS_TABLE_END, marks the
block of code where the weapon distribution table is inserted. For every weapon that this
player has either killed someone with or has been killed by someone with, the app inserts
the block of code with replacments for the weapon name, the number of kills, the percentage
of kills, the number of deaths, and the percentage of deaths.
Like the other table blocks, you'd start with a <table> before the block, a </table> after
the block, and <tr>/<td> items to mark each row that should be inserted. See
Weapon Stats for the list of tags that go in between this section.
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PLAYER_LIST_TABLE_BEGIN
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HTML code blocks
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Individual stat pages
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Marks the beginning of the player listing table
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PLAYER_LIST_TABLE_END
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This tag, in conjuction with PLAYER_LIST_TABLE_END, marks the
block of code where each player gets listed in the Player Listings. For each player
that will be listed, the app inserts various information about that player into the row
the block details. Every player statistic can be used in the listings, so that you can show
stats beyond what the list is sorting.
Like the other table blocks, you'd start with a <table> before the block, a </table> after
the block, and <tr>/<td> items to mark each row that should be inserted. See
Player Stats for the list of tags that go in between this section.
See also the Player List Maximum application setting to set the maximum number of players
that will be output with the listing. See SETTING_PLAYER_LIST_MAXIMUM
for the tag to insert this setting.
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