GameCam Change Log
- 22 Apr. 1999 v1.02 final
-
- added: support for Unix
- fixed bug: ticker tape scrolling was jittery
19 Feb. 1999 v1.01 final
-
- modified: spectator in CHASE mode now sees the same chat
messages that the player sees (can't see other team's private messages)
- modified: GameCam spectators can't
chase in-game spectators anymore (this wasn't a bug but rather a designed
feature to help me debug another project)
- modified: fixed-cameras stop following players when they get out of sight
(camera no longer watches the walls!)
- fixed bug: closest player prefered by ACTION camera over priority target and/or
manually selected target (camera select)
15 Feb. 1999 v1.00 final (private release)
-
- modified: creep camera less likely to "see thru walls" in 3dfx OpenGL
(again)
14 Feb. 1999 v0.92 beta (private release)
-
- added standard flood protection for spectator chat messages (as in v3.20)
- added diagnostic message if client can't return to game with
camera off
(may happen when
password
key in player's userinfo is not correct)
- modified: enabled
camera off,
camera menu and
camera ?
(in addition to
camera)
while showing menu, other commands are disabled
13 Feb. 1999 v0.91 beta (private release)
-
- added new flag GCF_SPECTATOR to allow GameCam to
replace in-game spectator mode
(this means that spectator 1/0
may be used instead of
camera on/off)
- added security feature that makes the server add [CAMERA] prefix
to spectators' names when reporting to GameSpy, QStat etc.
- added
camera select <id>
in CHASE mode
- added
camera inven
and made TAB key (inven)
always show the camera menu
- added
camera layout
and disabled all keyboard binds except: menu navigation,
manual CHASE camera positioning (CTRL resets camera position),
[ and ] to switch players or enter CHASE mode,
ENTER to switch to ACTION mode and BACKSPACE to switch to FREE mode
- modified: made help
behave the same as
score
in deathmatch
- modified: made creep-camera less likely to "see thru walls" when using 3dfx OpenGL rendering
- modified: prevented camera mode changes when menu is removed during intermission
- fixed bug: occasional "dumped unreliable" warning message upon level change, with auto
demo recording turned on
- fixed bug: GCF_ALLOW_FREE and GCF_ALLOW_SAY flags were swapped
- fixed bug: scoreboard was broken in some mods due to GameCam's statusbar
(the statusbar is now disabled when viewing the scoreboard in ACTION and FREE
modes)
07 Feb. 1999 v0.90 beta (private release)
-
- added option to manually adjust CHASE camera position and view angles
- added automatic camera positioning in CHASE mode (aka CreepCam)
- added camera menu system
- added automatic demo recording facility
- added new cvar gc_flags and removed
gc_allow_say,
gc_allow_chase,
gc_suicide,
gc_verbose,
gc_welcome
- added option for spectators to chat privately with each other using
say_team
(works even when camera chat is disabled)
- added option to lock server during match (refuses connections)
- added 10 sec count-down at end of match in tournament mode
- added option to announce time left for match (in tournament mode) at a configurable rate
- modified: made password required for
camera off
instead of
camera on
in tournament mode
- modified: gc_maxcameras
is now ignored in tournament mode
- modified: gc_maxplayers
is now ignored when not in tournament mode
- modified: ACTION camera snaps-to player instead of turning toward him
when changing positions
- modified: ACTION camera closes-in on the action if it's too far away
- modified: improved ACTION camera player-body avoidance
- modified: better handling of blank names for fixed cameras
- fixed bug: ACTION camera could never find the closest player
- fixed bug: Gladiator Bot crashed when attempting to view the scoreboard
(added flag GCF_AVOID_BOTS to disable the scoreboard if there are no other real clients)
21 Jan. 1999 v0.31 beta (private release)
-
- modified: fixed-camera transition logic redesigned to prevent the camera from
"watching the walls" when a player goes out of view (works most of the time...)
20 Jan. 1999 v0.30 beta (private release)
-
- added fixed-camera system
- added option to select specific player as target in ACTION mode
- added programmable ticker tape
- added esacpe sequences to tournament mode motd ({sb} etc.)
- modified: minor source update to conform with Quake II v3.20 source code
- modified: spectators are now frozen upon intermission
- modified: new statusbar required redesign of overflow protection
- modified: ACTION camera tries to avoid being inside players
- modified: ACTION camera turn rate made proportional to angle difference
- modified: ACTION camera now has a minimum stay time on players
- modified: ACTION mode is now the default camera mode instead of FREE mode
(this means that FREE mode can be truly disabled now)
- modified: improved fov handling
- fixed bug: ACTION camera "sinks" into solid when following player on elevators
- fixed bug: (internal) negative index in gc_argv returns something other than ""
28 Oct. 1998 v0.25 beta
-
- fixed bug: timelimit appeared as "30.00000" instead of "30"
- modified: removed gc_maxcameras from server info
- added option to disable manual entry to FREE mode
- added configurable welcome message to the General Admission Mode
20 Oct. 1998 v0.24 beta (private release - "HeadGames Edition")
-
- added a limited General Admission (Tournament) Mode
- fixed bug: spectators could not view the scoreboard during intermission
- fixed bug: entry/exit from camera mode crashed the server during intermission (camera entry/exit is now
disabled during intermission)
27 Sep. 1998 v0.23 beta
-
- fixed bug: in some mods spectators caused all players to see the scoreboard
25 Sep. 1998 v0.22 beta
-
- fixed bug: random gun model displayed upon changing levels (FREE mode)
24 Sep. 1998 v0.21 beta
-
- added option to disable spectator suicide upon camera off
- fixed bug: potential spectator overflow upon camera off
- fixed bug: priority based target selection stopped working upon level change
- fixed bug: spectators were sometimes spawned outside the map (again...)
18 Sep. 1998 v0.20 beta (private release)
-
- added spectator mode password protection
- added option to limit number of spectators
- added optional welcome message
- modified the camera help message
- added priority based target selection in ACTION camera mode
- fixed bug: spectators could sometimes overflow in CHASE camera mode
03 Sep. 1998 v0.14 beta
-
- modified: ACTION camera will "watch the dead" only if the current player dies
- modified: ACTION camera will keep following the same player in FOLLOW sub-mode
- added option to manually switch to other players in ACTION mode
- fixed bug: ACTION camera was following players even after they were out of view
- fixed bug: ACTION camera was following players hidden in non-transparent water
- fixed bug: bot view angles were fixed at (0,0,0) in ACTION camera mode
- fixed bug: spectators were still spawned outside the map upon level change
29 Aug. 1998 v0.12 beta
-
- added support for emulated clients (i.e. bots)
(CHASE mode enabled with real clients only)
- added option to view the client's layouts while in CHASE mode
- fixed bug: ACTION camera was following non-GameCam spectators
- fixed bug: was displaying player id of non-GameCam spectators
- fixed bug: spectators were sometimes spawned outside the map upon level change
19 Aug. 1998 v0.11 beta
-
- fixed bug: spectators received repeat chat messages or none at all
17 Aug. 1998 v0.10 beta
-
- first public release.