- 11 Sep 2001 - Download Links Fixed
-
The download links on the download page are working again...
09 May 1999 - GameCam and HeadHunters II
-
I've recently integrated the GameCam camera
algorithms into HeadHunters II as part
of its latest release (v2.6). It's the cool mod with the cool camera. (So I'm biased. Sue me ;-)
This is probably the last version of GameCam
for Quake II.
But don't worry, I have plans for Q3A. I realize that the plug-in concept is unlikely to be
applicable to Q3A, but the camera algorithms themsleves can still be used. Expect a true
cinematic experience, because that's what I'm aiming for.
In the meantime, check out this demo -
gcdemo.zip. It's a demo of a bunch of
Gladiator
bots hacking at each other on q2dm1. Enjoy!
22 Apr. 1999 - GameCam v1.02 Released
-
Think about penguins ...
Now, think about penguins running amok holding cameras ...
Huh ?!
Well, I finally got around to porting GameCam
to Unix ;-)
It's currently available in four flavors:
Win32 (Intel),
Linux (glibc),
Linux (libc5) and
Solaris (Sparc).
I had to make some code changes so as to make it
work on Unix, and fixed a minor bug along the way (the
ticker tape scrolls smoothly - no more jitter). Note that the Unix install procedure is different than the
Windows procedure, so read the instructions first!
Special thanks go to Kip "devide" Kulich of frag.parrett.net -
he compiled and tested the Linux binaries.
ENJOY THE SHOW!
20 Mar. 1999 - "blank" Plug-in Mod and other updates
-
A few updates:
- The "blank" plug-in module - it does nothing. So why use it?
Well, first of all it comes with
source code, so that anyone can build his/her own plug-in mod.
Second, it can be used to load
any number of other plug-in mods based on it (I refer to this feature as "proxy mod chaining"). Get it at the
download page.
I meant to add a coding tutorial, but I have neither the time nor patience. If you have any
questions just e-mail me at zungbang@telefragged.com.
- EntZ - yet another plug-in mod I cooked up a while ago. This little baby replaces the
built-in entity list with a list loaded from an external .ent file. You can use it to move, add, remove and otherwise
modify the entities in any map with most mods. It also comes with source code.
- ZKick update - I've tested it against hacked ZBots almost three months ago and confirmed that it still
works. Just in case anyone was worried.
- GameCam and BW-Admin - I've added some instructions
for using GameCam together with
BW-Admin. This procedure may also work
with Q2Admin, but I haven't checked.
Note that I don't support this configuration. If you have any problems with it either use ZKick or
don't use GameCam.
- HeadHunters v2.5 - That's my attempt at normal mod coding (=
It's an update to my favorite mod - HeadHunters by
Charlie Zimmerman. Monsto Brukes is in charge of this production
and will soon release the new version. Check out the HeadHunters
site for more details.
- GameBot - that's my current project. It's a plug-in
bot system. It's currently in early alpha and not really playable.
The previously released lamebot demo shows off one of my bots
getting his ass whacked by several Gladiator bots. 'Nuff said.
I should really update more often ...
20 Feb. 1999 - GameCam v1.01 Released
-
This release is a major redesign. The new GameCam is simpler to use,
more compatible and just damn better looking than ever.
What should you expect?
-
improved ACTION camera - the default camera mode is cleaner, tighter, and has support for fixed cameras
-
enhanced CHASE camera - the camera position can be manually adjusted or left for the computer to handle
(works very much like CreepCam for classic Quake)
-
simple user interface - no need to figure out any commands: just type spectator 1
(as usual!) to become an observer, and use the new camera menu to control it
-
automatic demo recording! - unique names for demo files, stop/restart upon level changes,
available to all players (not just spectators)
-
unique ticker tape feature - this is an animated text ticker tape that can be programmed to show
network friendly score updates, server news, rules, stats, ads etc.
-
new security features - for example: spectators can't improve their ranking on services like CLQ by chasing high ranking players, because
their names show up as [CAMERA]name when queried by
GameSpy,
QStat etc.
-
and more ...
GameCam is a transparent mod, which means that it can be added to any other
mod. But it ain't perfect - while it's been tested with several popular mods (on public servers!), it can't be tested with
all of them, and there are known compatibility problems. However, chances are that it can
work like a charm with your mod. So ...
ENJOY THE SHOW!
30 Jan. 1999 - GameCam v1.00 Demo
-
Yup. I'm still alive.
Been very busy doing real-life stuff, but I've managed
to put some work into GameCam v1.00. This final release
will be ready in a few weeks. I've recorded a
short demo illustrating some of the new
features (you'll need the Homer PPM
and the map ztn2dm2.bsp
to view it).
Enjoy the show.
Seems that the counter was reset a day or two ago ... it reached some 1400
hits before it died. Cool.
26 Nov. 1998 - ZKick v1.01 Released
-
New to this release of ZKick (my anti-ZBot plug-in) is an option
to force clients to connect directly to the server, without any proxies
in between. Note that this will mess with legitimate proxy connections, so the
option is disabled by default.
Zkick is available on the download page.
18 Nov. 1998 - GameCam Has Been TeleFragged!
-
After over 2000 hits at GeoCities, GameCam is now hosted by TeleFragged - ah ... the joy!
06 Nov. 1998 - New Web-Site is Up
-
Duh, you're looking at it ...
I've applied to be hosted at a major gaming site, so expect this
site to move to greener pastures.
06 Nov. 1998 - Version 0.25 beta Released
-
New to this release is a tournament mode, where all clients start as
spectators, and only a limited number of players are allowed to join the
game. The rest just sit back and enjoy the show :-)
This version corrects some problems in v0.24 "HeadGames Edition".
GameCam v0.24
was used in the recent HeadHunters
Halloween tournament - "HeadGames ][ - The Mother of All Head".
Many thanks are due to Monsto Brukes, the main man at HeadHunters, for
suggestions, bug-testing, loud promotion, and enthusiasm.
Monsto recorded demos of most of the matches, so be sure to check out the tournament
demos at the HeadGames ][ page - they're pretty intense!